Town/Public tracks are heavily inspired by old-world jazz, with soft piano, saxophones and downtempo time signatures. In the Glowing Sea, Combat Music has been disabled entirely to enhance the eerie atmosphere of the Commonwealth's graveyard.įaction-specific tracks give the Brotherhood, Minutemen, and Institute a new sound, while preserving the original soundtrack. Tweaked music dynamics prevent rad-roaches from immediately triggering combat tracks. Songs played in Sanctuary Hills by night will be entirely different from those played in Downtown Boston by day. Region-specific Wasteland exploration tracks have new conditions.
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